During retirement, you may even unlock one of the 11 'hidden' characters, some of which prove more useful to your team than others.Ī warning for those who have not yet opened all boxes, there are spoilers ahead for hidden characters. Throughout your group’s campaign, you retire characters as they meet their lifelong ambitions and in doing so select new ones to play. At the beginning of the game, you can choose from six characters: Cragheart, Mindthief, Spellweaver, Scoundrel, Brute and Tinkerer. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. RELATED: The 10 Most Expensive Board Games And Tabletop Games You Can Buy Today It's a game of up to four players who choose characters with special skills to form a guild of adventurers attempting to uncover the mysteries of a fantasy world plagued by corruption and darkness. It’s also set to get a sequel in Frosthaven, which has just become the most-funded Kickstarter boardgame of all time. This may not seem like a big deal, but suffice it to say the effect is so powerful that it had to be nerfed down from recovering 2 cards, and it is still considered borderline OP.Tabletop game Gloomhaven has been one of the biggest in the genre since its release in 2017, and has recently had its debut online in the form of a tactical RPG from Asmodee Digital. This small item is available at the very start of the game and lets you recover 1 card from your discard pile at any time. As soon as you have 10 gold, you should buy and equip each mercenary with one. While you should always look for items and equipment that complement a mercenary’s playstyle, few are universally useful, like stamina potions. Buy a stamina potion and thank me laterĪ well-kitted-out mercenary is a happy mercenary. Even a single summoned monster can alter this balance and turn an otherwise manageable dungeon into a nightmare. Submissive Affliction MindThief Level 1 Submissive Card Afflicacy Top Skill This is a. There will be some risk that you will not go before all monsters, though. Scraping a victory with your very last attack before exhausting is very common and very rewarding. Gloomhaven mindthief solo scenario guide. One of the main draws of the Gloomhaven campaign is how finely tuned the difficulty is. While I talked about not burning cards early in a scenario, doing so to kill a pesky cultist about to spawn living bones or even stun an ooze about to split is always a good idea. Staying out of enemies’ range while also dealing damage involves clever movement and careful initiative selection.Ĭultists will summon living bones 25% of the times This could mean forgoing your offensive plans for the round if that lets you stay out of range of a very powerful enemy attack. This may sound obvious, but you really don’t want to take damage unless you have to. This should always be a last resort, as a card in hand is generally worth more than any amount of non-fatal damage. Whenever a mercenary takes damage, you can negate all of it by burning a card from your hand or two cards from the discard pile. While you can and should default cards that are no longer relevant, it is not very efficient and could leave you struggling and lagging behind your fellow mercenaries.Ī good example is to always try and move towards the next room in the dungeon while actively dealing damage to enemies as well. The tinkerer has the largest hand size of all starting classesĪlways have a backup plan in case enemies going with a very fast initiative or using a defensive ability disrupt your primary one.
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